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Basic/BECMI D&D and STORYGAME.

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Thursday, November 9, 2023

STORYGAME - Wisdom: Missile Attacks, Awareness, & Ward Saves

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Wisdom is the character’s ability to not only sense, but to perceive - and to have confidence in perceptions of their reality. High Wisdom g...
Tuesday, October 31, 2023

STORYGAME - Grand Adventures I & II

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Grand Adventures are optional frameworks the GM may use to build STORYGAME campaigns with a cohesive and genre-specific central tension. Eac...
Monday, October 23, 2023

STORYGAME - Defense, Saves, & Grit

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Heroes in classic fantasy stories may not always acquire increasingly protective armor, or have the best natural reflexes or resistances, bu...
Sunday, October 22, 2023

STORYGAME - Plot Armor, Wounds, & Healing

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One goal of STORYGAME is to be creating character moments and side arcs all the time - and from everywhere - especially the tropey moments t...
Thursday, July 20, 2023

D&D BECMI/Rules Cyclopedia - House Rules

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A living document containing the current house rules for our ongoing Dungeons & Dragons Rules Cyclopedia game.
Tuesday, July 18, 2023

Player-Facing Defense Rolls in Basic D&D - Bonus: Grit for Crits

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We've been playing without Critical Hit effects of any kind for the first stretch of our current Rules Cyclopedia game. At first, the pl...
Friday, July 14, 2023

Player-Facing Defense Rolls in Basic D&D - Part II: DEF Bonus & Attack Ratings

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GM: You’re up, Randy! The goblin stands in front of you, clutching its spear and snarling - what do you do? Randy: I step forward and aim fo...
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